Terms of use
This independent website provides educational guides and links about Universal Modder. It is not affiliated with the Universal Modder maintainers, agent providers or game publishers. See about this site for what the guides cover.
Using the instructions
Check the stated edition, version, loader and platform before applying a guide. Instructions and external tools can change. The site does not guarantee that a particular installation, build or game modification will work in your environment.
Use files, accounts and systems you are authorized to access. Review the game's modding rules and each tool's terms. Use a practice environment and preserve important saves. The tutorial describes the planning and verification process, and the FAQ summarizes the project's safety boundaries.
Source material and licenses
The Universal Modder toolkit has its own MIT license. Third-party loaders, game files, model outputs and dependencies have their own licenses and conditions. A link or example on this site does not grant rights to that material.
The site's original legacy planning materials are dedicated under CC0-1.0. That dedication applies only to those original materials, not to third-party templates, game content or the toolkit. Check the license supplied with any resource you use or distribute.
External services
Your agent account, model usage, optional asset generation and downloaded tools are separate services. They may require accounts or payments and are governed by their providers' terms. This website does not execute game changes or submit support requests on your behalf.
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