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Universal Modder Game Guides

Start with a game you own and one change you can check in play. Each guide below pairs Universal Modder's planning workflow with the game's own modding route, a small first project and a known working setup.

Choose your game

Game guideStarting routeFirst-project scope
MinecraftJava Edition with a matching loader; separate Bedrock routeA single block using the fixed Fabric exercise
Baldur's Gate 3Official Toolkit and the project's declared dependenciesA small data change in a separate save
TerrariatModLoaderOne item before a larger weapon system
GTA VScriptHookV with the matching game editionA small Story Mode plugin
Elden RingThe documented offline mod routeA narrow change in a separate offline save
Project ZomboidThe installed build's Lua and data mod systemA small change in a new test world
Age of Empires II DEThe built-in scenario editorOne timed message in a single-player scenario
Dragon's Dogma 2REFramework matched to the documented game buildOne isolated script behavior
Risk of Rain 2The game's documented plugin routeA small single-player experiment
ValheimA version-matched mod environmentOne change in a separate local world
Fallout 4The route appropriate to the game executable and projectA small change in a test save
Portal 2Source mapping and game content toolsA small test chamber change

Check compatibility before installing

Record the game's edition, build, operating system and loader before asking the agent to change files. A Java Minecraft recipe does not apply to Bedrock, a GTA V Legacy example needs separate work for Enhanced, and a Project Zomboid Build 41 package needs its own porting work for Build 42.

Each guide lists the versions its route needs. Game updates and multiplayer sessions can break a working route, so match your build to the guide before you start and use its checkpoints to record your own build, loading and gameplay results. The compatibility FAQ explains how the wider engine playbooks apply to other games.

Explore complete projects

For a deeper source study, open Terraria's Fal Arsenal, the San Franciscans civilization for AoE2 or Minecraft inside GTA V. Each example explains its architecture, exact versions and known limitations. Start with the smaller project in the game guide before attempting a cross-game integration or a complete civilization.

Read a field note

The Universal Modder knowledge index on GitHub lists 99 field notes. Open the note for your game to see its versions, checks and open work, then compare them with your own installation before you reuse its route.

Prepare your own project

Complete Universal Modder installation, use a game-modding planning prompt and follow the first-mod tutorial to create a backup and a small success check. Keep your first project in a practice environment, then return to its guide's troubleshooting steps if the observed result differs from the plan.